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World in Conflict does not offer base-building or resource gathering. Instead, players are given a pre-determined amount of in-game reinforcement points to buy units. When a unit is destroyed, the points used to purchase it are slowly filtered back to the player: thus reinforcements can be summoned to the fray. Tactical gameplay lacking base- and unit building is similar to real-time tactics (RTT) games, some of which feature intermittent reinforcements. Another example of the genre is Ground Control by Massive Entertainment, sometimes considered World in Conflict's spiritual predecessor. In fact, the game's designers considered the game to be an RTT.
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